Showing posts with label modeling. Show all posts
Showing posts with label modeling. Show all posts

Monday, May 10, 2010

Monday: modeling day (a little more city)


A little pipe work for the "service area" of the city.




Some more upper buildings are blocked in.

I think the city looks better with a car in it. The blocks that represented cars just weren't cutting it.

It's slowly taking shape. I think I am going to be putting a little time in working out a "service area". I'll get the chance to do a lot of pipes, gages, boxes, transformers, ironwork... cool and time consuming stuff.

Wednesday, April 14, 2010

Late update




Here's the block in of the elevated train. I've been a little lazy as nicer weather approaches and all the shows are coming back on TV.

I haven't cut in the windows or done any detailing on it yet. I'll do that much later. I have a whole city scene to build.

Tuesday, April 13, 2010

Monday, March 29, 2010

Monday: modeling day






Got a little bit further on another building, cutting in windows and such. It all moves so slowly it seems. Painting tomorrow.


Sunday, March 28, 2010

grounded...




I am still blocking in everything as I put details in, just to keep me interested. More buildings are grounded with stairs and sidewalk which work with the hills.

Monday, March 22, 2010

Monday: modeling day



Here are a couple of shots of the city I will be working on as the year progresses. Working only a couple of hours a week will make very slow, but steady progress.

Of course I immediately broke the cardinal rule of composition, by not having one. I'm just getting a "feel" for now. As I build more I will decide on final shots and build to those shots. I like being able to go anywhere right now, because I will probably put it all in the Unreal Engine so I can run around.

Note the floating buildings on the left in the first image. Bad Paul!

I'll post up some general concepts I have done for this layered city I am building soon.

Tuesday, March 9, 2010

Tuesday: a little more modeling



























I am supposed to texture on Tuesdays, but I decided to model a little more. This is a very slow process right now. Tomorrow I will paint and draw.

Monday, March 8, 2010

Monday: modeling day





























It's been a while since I've modeled with any detail which makes me SLOWWWWWWW. It's really basic and ugly right now, but all the cool stuff happens once I put it in engine and see it lit, which is a bit off still.

Any way here is the start of the first building. I've laid in textures, but they are not final. In fact all I am concentrating on right now is the model. Next Monday I am going to model out the top of the building to get it ready for future z-brush work (once I learn it).

This is step A (with a little head start, because I've worked on this model for a bit before while learning the unreal engine). There is only so much one can do in two hours, once a week.