Showing posts with label environment. Show all posts
Showing posts with label environment. Show all posts

Wednesday, June 16, 2010

Painting on the iPad



I managed to loose the Pogo stylus I was using, so I had to fingerpaint. I can tell you that my fingers weren't made to paint that small.

I think I'll actually by an iPad version of Brushes or SketchPad, rather than using a 2x scaled iPhone version on the iPad. I firmly believe I will get better results.



- paul w

Thursday, May 20, 2010

Wednesday: Painting


This is why I don't just paint when sometimes. For more complex images, I have to actually draw and think it out first. Which I didn't do this time.

Of course what do I expect in an hour and a half.

Monday, May 10, 2010

Monday: modeling day (a little more city)


A little pipe work for the "service area" of the city.




Some more upper buildings are blocked in.

I think the city looks better with a car in it. The blocks that represented cars just weren't cutting it.

It's slowly taking shape. I think I am going to be putting a little time in working out a "service area". I'll get the chance to do a lot of pipes, gages, boxes, transformers, ironwork... cool and time consuming stuff.

Thursday, April 22, 2010

Wednesday, April 14, 2010

Late update




Here's the block in of the elevated train. I've been a little lazy as nicer weather approaches and all the shows are coming back on TV.

I haven't cut in the windows or done any detailing on it yet. I'll do that much later. I have a whole city scene to build.

Tuesday, April 13, 2010

Monday, April 5, 2010

Monday: modeling day


I did model today, but nothing that would really show up. I just ground matched, cut in windows and doors, and did various trim things on buildings.

So here is a sketch instead of a model shot.


Monday, March 29, 2010

Monday: modeling day






Got a little bit further on another building, cutting in windows and such. It all moves so slowly it seems. Painting tomorrow.


Sunday, March 28, 2010

grounded...




I am still blocking in everything as I put details in, just to keep me interested. More buildings are grounded with stairs and sidewalk which work with the hills.

Monday, March 22, 2010

Monday: modeling day



Here are a couple of shots of the city I will be working on as the year progresses. Working only a couple of hours a week will make very slow, but steady progress.

Of course I immediately broke the cardinal rule of composition, by not having one. I'm just getting a "feel" for now. As I build more I will decide on final shots and build to those shots. I like being able to go anywhere right now, because I will probably put it all in the Unreal Engine so I can run around.

Note the floating buildings on the left in the first image. Bad Paul!

I'll post up some general concepts I have done for this layered city I am building soon.

Wednesday, March 10, 2010

Wednesday: Painting



Little one hour paintings to practice my hand for when I do some real concept art.

I really need to practice painting clouds.

Tomorrow I goof off, so probably nothing will show up here.

Tuesday, March 9, 2010

Tuesday: a little more modeling



























I am supposed to texture on Tuesdays, but I decided to model a little more. This is a very slow process right now. Tomorrow I will paint and draw.

Lunch Sketch

Started drawing during lunch, but it got very windy and cold. So it
stays like this...

- paul w

Monday, March 8, 2010

Monday: modeling day





























It's been a while since I've modeled with any detail which makes me SLOWWWWWWW. It's really basic and ugly right now, but all the cool stuff happens once I put it in engine and see it lit, which is a bit off still.

Any way here is the start of the first building. I've laid in textures, but they are not final. In fact all I am concentrating on right now is the model. Next Monday I am going to model out the top of the building to get it ready for future z-brush work (once I learn it).

This is step A (with a little head start, because I've worked on this model for a bit before while learning the unreal engine). There is only so much one can do in two hours, once a week.